What would be interesting would be to take the concept and adapt it to a new set of levels that are completely independent of the ones in Sunshine. I honestly would prefer he spend his time making games like Super Mario 64 Land instead. After all, if you wanted to play Mario Sunshine, you could just play Mario Sunshine. He did get the start of the game done so you have the ability to mess around in Delfino Plaza with your FLUDD, but adapting all of the original game into Super Mario Sunshine 64 would have been a colossal amount of effort just to make a game that already exists. Kaze has said that the game was abandoned due to a lack of motivation, and I can understand why. The water in the airstrip and Delfino Plaza is poisonous and very hard to make your way out of. It also doesn’t have a meter of how much water is in your tank. That is, you can’t switch between the squirt and hover nozzles until you pick it up from the appropriate box. For example, FLUDD can only operate one nozzle at a time. The playstyle is very similar to that in Sunshine with a couple of differences. There are no secret areas with platforming challenges inside the stage, but they have been moved to Delfino Plaza. You fight against Petey Piranha, climb the windmill, you pop some balloons (new), grab red coins, chase Shadow Mario and collect 100 coins. Once you chase him around the stage a bit, he’ll disappear into an M on the statue wall, which will take you to Bianco Hills.įrom there it works just like in the original game on the Gamecube. Upon arriving at Delfino Plaza, you’re met with the hover nozzle and Shadow Mario. Cleaning them up gives you a blue coin and a trip to Delfino Plaza respectively. You start off on the runway where you can find a dirty circle on the floor and a dirty boat. Super Mario Sunshine 64 style and gameplay
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